I only need % when I need two tracks to add up to 100% (0 db change, that is), and this greatly simplifies that process. I fully understand the differences and the relationship between the two, and I always do use dB and my ears, no problem, when drawing envelopes (for some 15 years now). Well, I do understand that one is linear and one is logarithmic-that's the problem. dB min of the meter (change it if you want.) PS I love maths, and I don't do it the hard way :) :-))ĭB FSD is always relative to full-scale, so I guess percentage FSD would be too, but that's academic -90dB is about 0.0032%, awkward isn't it :) It's just about ok on a fader scale -0.003% to 400% and then the values chosen and their spacing would have to be logarithmic. so I want anyone to change all calibartion in litres into meters. :-)))ītw: I dont like litres, cause I m not comfortable with fluids. So this percentage thing makes absolutely no sense, it makes things more complicated because you will find no gear where there is a percentage scale on a fader.Īnd this "I dont like math" - thing. So in 24bit 50% would be - dont know, no calculator around - somewaht and in 16bit 50% would be completely different value. You cant use percentage relativ to digital fullscale either, because then there would 0 percent depend on the dynamic range that is different with 16bit, 24bit or 32bit (for Neil Young even more complicated with 64bit :-))) :-)) that was the reason I tried to argue, that percentage is pointless because its the same but without any relation to a fixed point. its simply not doable because it makes no sense. so do yourself a favor favour and think about your feelings and your relationship to math.Īnd forget about the percentage thing. :-)) math is your friend, as you can see here. life would be so much more difficult without math. :-))Īnd you know, that making music is practical math? someone told you already? so get over it, make your peace with math, nothing would work in this universe without math, so. percentages dont help - unless its drinakble, maybe. why would you want to have the exact number of decibels? when you mix, you do it by ear. you had to have a definition at first from what the percentage is calculated.Īnd you dont need a conversion. as someone had asked already, here again: percentage from what? percentage is relativ. Ok, percentage makes absolutely no sense. You hate math? and want percentage? sorry, here I am stuck. Oh, and not to forget, you can change the range of sliders and that is totally impossible to do with percentages. And as a bounus, other people know instantly what you mean also. Your sliders are scaled logartihmically (as decibels) and if you would put arbitary percents on the visual logartihmic slider, it would be same as using pounds for measuring height.īelieve me, decibels ain't hard. If you lower the piano volume by 15%, the change is practically inaudible. I understand your reasoning here but it doesn't work like that. To figure out the decibel equivalent doesnt help me only because percentage is easier to visualize when you are math dummy! Just the conversion from say 15% to decibel, it is easier for me to just say that I lowered the volume on my piano track about 15%. I only use the amount either percentage or decibel of volume amount when I have to turn it down a but then I keep a note in my song details. The only reason I ask this is because I HATE math and dealing with numbers. * There is no actual maximum inside REAPER because it uses floating-point, but your DAC, ADC, and WAV files are hard-limited to 0dB. Other than that, you can just use your ears to get the relative levels right.īut if you are going to work in audio, it's a good idea to get familiar with the concepts, terminology, and standards, and you really need to get with the program and get comfortable using decibels! ) I want to work in percentages only.You don't need to be that concerned with either one, except for setting your recording levels and when setting your final rendering levels. Or the reference could be the current value, such as, "Increase the volume by +3dB", or by 50%.ĭecibel is useless to me. With digital audio, decibels are usually referenced to 0dBFS which is the "digital maximum"* or 100%. You can use a calculator that has log functions (including the Windows calculator in the Scientific view) or a spreadsheet.īoth of these need a reference. If it helps you, you can convert percentage to dB -įor example, 50% (.5 or 1/2) is -6dB (approximately) and 200% (2.0) is +6dB (approximately).
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